![]() |
Quote:
|
Simple, but efficient. [img]smile.gif[/img]
And if you get the chance, always attack from the side or the rear. Especially with cavalry, they can make an entire unit rout with a single charge if you're lucky. |
Anothing tip I found while reading that guide and testing it in my game is that if you're trying to chase down routing opponents with cavalry, rather than clicking on them, double click a point just beyond them. Your cavalry will run OVER the routers on its way to the point and basically decimate them under your horses' thundering hooves. Love the squishy sound effects when that happens. :D
|
Don't forget hills!
|
True, never attack uphill, and if you can position your own troops on the top of a hill.
Your charge and defence will benefit greatly from that. |
Always attack.
|
If there are cannons, please tell me the walls are strictly for looks!
|
Quote:
|
I never attack castles anyway, it's a waste of perfectly good troops. I always starve the enemy out, I'm not in a hurry.
|
I suppose you're right Memnoch, but that's only if you can get a mangonel or Trebuchet close enough.
Trebuchets are only effective to some, what is it, yards or feet? I forget, well I believe it's 900 yards...That's not much...Before the cannon that was the longest ranged (the windlass version, at least) and most accurate artillery piece of its day. A cannon, on the other hand, can work at twice that distance. A few well-placed shots with weight and velocity that was worlds apart from previous weapons allowed it to be used to directly bring down the toughest turrets with ease. Not to mention, a cannon, even the horridly primiitive fall-apart-with-each-shot kinds, could be reloaded and fired again much faster than any previous artillery piece. Unless it was that Turkish Super Gun, but that's another story. |
All times are GMT -4. The time now is 11:36 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved