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Now i have been able to start a game but i start in the Ducal palace and when i enter the world map after the duke tells me to, a window pop up that says An assertion failed in ChDimm.cpp at line number 1246 Programmer says: ChDimm.cpp CDdim::Demand: CRes pointer invalid (Check baldur.log for missing Resource). And some windows are not shown in the right way. Could someone tell me whats wrong. I have had all the files iŽneed for a week now and i have still not got it to work so someone please help me so i can start to play bg and bg 2 whit this mod.
[ 06-22-2003, 11:53 AM: Message edited by: Korvanik ] |
I'm afraid that if the BGT Installer.exe did not run correctly, then the mod will not run correctly. I can only recommend that you try the teambg.com forum (if it's up) or look earlier in this thread for help.
Try doing it again from a fresh install. (The reason I asked about distro.ace is that when I put it in the bg2 folder unzipped it eliminated my problems) |
Thank you Grammar for your help.
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More specifically, try here: http://www.teambg.net/forum/?board=94
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Finally managed to download all of the installation files, and after a few hours (!) of messing around I also managed to get it installed... The installation procedures are a bit unclear and chaotic at times and especially the BGT Installer (which was supposed to rebuild the chitin.key) certainly took its time; while the task manager already gave signals that it "didn't respond anymore", somehow after an hour or so chitin.new miraculously appeared either way. [img]graemlins/crazyeyes.gif[/img] Oh, and my BGII-directory is now 8.5 GB-ish (!); a lot more than I'd expected as well. Thankfully I had enough free diskspace, but perhaps they could have added such a tidbit to the readme-file. http://www.ironworksforum.com/ubb/no...ons/icon37.gif
I'm glad it all worked out in the end, though. Been waiting for this quite some time already. [img]smile.gif[/img] I've started a new game with a monk protagonist and I'm currently residing in Beregost; I've encountered no bugs so far, or it has to be the fact that my protagonist character is a lot faster than the other npc's; and not just because he's a monk. It's as if the newly made character is as fast as was common in BG2, while the original npc's are still as slow as they have always been in BG1. Oh, and there's no music in the game either, but I've got sufficient resources of my own to provide worthy substitutes for the lack of game music. ;) Only other thing I noticed is that the experience gained for memorizing scrolls and opening locks is comparable to that in BG2 - so at the moment, opening a simple lock on a chest gains you twice as much XP as most of the subquests so far. Interesting. ;) |
Bardez, for reasons known only to himself, made it so the music isnt installed by any of the .bat files.
You have to copy the music from trilogy-src into your main folder by hand. Once you've done that you can delete the archive and the trilogy-src folder, which saves a couple of gigs of space. (When I say delete the archive, I mean burn it to CD then delete it). I havent noticed any speed issues myself, the orignal NPCs seem to be moving at BG2 speed. BG2 handles level 1 characters quite badly though, and bardez has applied more than one dirty hack to get around it. Might be the speed was increased twice or something. You might be able to use shadowkeeper to correct it. A starting SoA monk and a starting BGT monk both have speed of 2. The XP for locks & scrolls is a known problem , but balancing it for BG1 would unbalance it for BG2. Its not a massive problem unless you abuse it or have a mage heavy party. |
I don't really get what this is. Does this mean that BG1 and BG2 are played as 1 game/1 map, etc? So your characters go directly from BG1 to BG2? This thread has really confused me.
Edit: Does it change the game (any quests or anything) in any way? [ 07-06-2003, 02:18 AM: Message edited by: Lord ] |
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(and I still have the .ace-files as well; easier to save and burn, in my opinion). |
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