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in my continual hatred of stupid powergaming non-roleplaying scum, here is:
The Helm of the Powergamer *CURSED* AC bonus: +2 Saving throw bonus: +1 Increases the wearers primary statistic to 18. Decreases all other statistics to 3. These stat changes cannot be overriden or changed, period. This item cannot be removed, even by a remove curse spell. The wearer's alignment will change to Chaotic Evil and reputation will drop to 0. All party members will leave, but the wearer will be able to create any item or any amount of gold at will. If at any time the wearer donates gold to any temple or beggar, he or she will die. stupid powergamers. Or, the: Sword of Impaling [some background info, just make it up] Combat abilities: This sword is unaffected by stoneskin, mirror image, or any other physical protection. Thac0: +8 (counts as a +4 weapon to hit) Damage: 1d6+10 Speed Factor: 0 Damage Type: Piercing Weapon Type: Short Sword One-handed Not usable by: Mage Cleric Druid [ 04-24-2002, 10:35 AM: Message edited by: Gothmog, Lord of Balrogs ] |
I'm sorry, i'm getting impatient. WHEN IS THE MOD COMING ?!?!?
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Can you make a buckler +3
Immune to leveldrain and fear -1 Dexterxy |
HAHAHAHAAAA! Absolutely nothing to do with Jalerho, or even a store at all, but hey, it's a fun idea. MOD change to allow Cromwell to forge this item, using the Symbol of Amaunator, 10 Sunstone Gems, and any Buckler+1.
Holy Buckler of Amaunator Casts Sunray and False Dawn, each once per day Casts Sol's Searing Orb, 3 times per day AC bonus: 3 Also, here's something that Jalerho might be interested in: Arrows of Sloth THAC0: +1 bonus (Strikes as a +3 weapon) Each hit has a 25% chance of casting Slow on the target (no Save) Equipped Abilities: Movement rate is slowed by 5 Attacks per round: -1 penalty |
make a ring of hell power!!!!!!
magic resistance +200 resist all +50 give +2 extra spell from 1st till 9th used by:mages :D plzzzzzzzzz hahahhahaa lol [img]graemlins/jamesbond.gif[/img] |
Here's an Item I attempted to make for BG1 before my computer died on me.
Scrying Orb Scrying orbs are eagerly sought by many of the adventuring trade especially mages, they are crystal balls that allow the user to see great distances be it foreign lands or the insides of an enemy fortress. Statistics Once a day the user may use the orb to cast clairvoyance (I suppose In BG2 it could be used to cast many of the other divination spells such as wizards eye) |
Let me first say I'm surprised to see this post up at the first page again... seems it wasn't forgotten so quickly.
Anyway, I like that idea for the Scrying Orb, by the way. I did make the skullcap of wizardy which I forgot to mention, and the circlet of faith I believe it was called. A mistake on my part screwed up my dialog.tlk file though... not to mention a lot of stuff going on in my personal life that I'd rather not talk about here, since well, it's personal. Because of losing the dialog.tlk file I lost all the dialogue for Jalerho... and I also realized I would need more people anyway, sort of like other mods, to make sure grammar, punctuation, and all syntax is correct... as well as there being no bugs or conflicts with the game or any other mods. What I'm getting at is that the magic shop is being put on hold for a little while. How long you ask? Possibly indefinitely until I get some things in order... but there are others who were making mods too, so that's all right. I'm sorry guys... I've kept some of the pages on this, so when I get things in order I might be able to continue... but as of late I've had no urge to even play BG2 or much of else because of what I mentioned. I've been semi-active in the forum lately, trying to invoke some interest... but it isn't working well... I'll post more if there is more to tell later. |
Ok check this item i made not so long ago.
Dagger: Hilden's Doom +3 Thaco: +3 Damage: 2d9+3 Speed factor: 1 Weight: 4 Proficiency type: Dagger Bonuses: 15% chance weilder will be healed 100% health after every hit 30% chance target will be held after every hit, no save 15% chance of level drain on target Penalties: 15% chance target will be healed 50% health after every hit Story: Hilden was a sucsessful asassin who lived in neverwinter forest. One day he came upon a powerful enchanter who said he could make him a dagger if he would bring him a live shadow for a component. He did so but when he got back the enchanter turned on him and attacked him with the finished dagger. Hilden managed to get away when he was mysteriously healed, and he snuck back and took the dagger. He lived as an asassin for a while, but his downfall came when fie tried to kill the king's prophet: Once again the dagger healed it's target, but this time Hilden didn't get away. He was killed, and the dagger was lost. How it came into your (the PC's) hands is a mystery. It is said that the enchanter found Hilden's body and trapped his soul in a stone, and that if you find the stone you can re-uninte it with the dagger to provide a powerful asassin's weapon. Can be upgraded by Cespmar/Cromwell: If you have the ring of lockpicks, potion of master theivery and a potion of extra healing and another item called Hiden's Soul Stone Hilden's Doom +4 Thaco: +4 Damage: 2d11+4, 1d8 fire damage Speed factor: 0 Weight: 4 Proficiency type: Dagger Bonuses: 15% chance weilder will be healed 100% health after every hit 30% chance target will be held after every hit, no save 15% chance of level drain on target +25 hide in shadows +25 set traps +25 pick pockets +25 detect traps +25 open locks Poison weapon once per day Penalties: 15% chance target will be healed 50% health after every hit Usable by: Theif, all kits [ 05-03-2002, 09:07 AM: Message edited by: Daniel_M ] |
BUMP
(cant leave these nice items in the back of the room ;) ) |
Will this be a WeiDU mod?
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